

The PS2 consists of multiple hardware effects, and the Graphics Synthesizer takes the responsibility to handle it. Thus, the PS2’s 6.2 gigaflop FPU can perform 6.2 billion floating-point operations within a second. The speed by which the FPU can process the following calculations is expressed as floating-point operations per second, also known as FLOPS. To ease this process, the non-integers numbers are transferred to the FPU. The complexity of these numbers can build a tremendous bottleneck if the primary processor takes the time to perform every calculation. It is because the decimal point can move or float and is utterly dependent on the analysis result. The following calculations are commonly referred to as floating-point operations. The Floating-Point Unit, also called FPU, is a unique processor dedicated to handling complex mathematical operations, especially those with non-integers and numbers. It authorizes the CPU to act superior to several chips and a faster rate of clock speed. The following union of abilities performs several instructions at the exact moment and successfully completes every education faster because it is easier. It means that the instructions and the computations operations performed by the process are more accessible and less.Īlso, the RISC chips are considered superscalar it means that they can perform different instructions simultaneously. Basically, the complete form of the RISC is Reduced Instruction Set Computer. Similar to the real-life PlayStation, the CPU available in the PS2 is considered as a RISC Processor. It also has the FireWire port popularly titled as iLink by Sony.It consists of two memory card slots and Two USB ports.



The console has 128-bit “Emotion Engine.” The Components of the PlayStation 2 Console are mentioned below, along with their capabilities.
